Spell
ContinuousEvil Eye Repose
Archetype:
Evil Eye
View:
3196
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
Evil Eye Repose — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 47.1 · Deck: 47.5 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Removal / Negation
Why it scores here
The card's value is a repeatable resource loop: once per turn it draws 1 by banishing an Evil Eye card from the Graveyard, and if it is destroyed by a card effect it returns up to 3 banished Evil Eye cards to the Graveyard, so the loop refuels itself. It does not build a board, does not search, and has no ATK or body, so high stats earn nothing here. Deck inclusion (227 decks, about 99.6% alongside Evil Eye Domain - Pareidolia) confirms it is a live engine staple, but that frequency is not used to raise the score, and the archetype-locked text caps its generic utility and deckbuilding value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Not searchable and no combo data exists to confirm a starter route; it is live only when drawn and an Evil Eye card is in the Graveyard to banish, and it runs 1 copy in 209 of 227 decks (verified text, observed copies). |
| Combo & Conversion | 28 | Text-only: it draws and recurs cards but adds no bodies or board presence, and combo data records zero boards (inferred from text, no combo data). |
| Resource Economy | 78 | Strongest axis: a once-per-turn +1 draw costing only a Graveyard banish, plus a return of up to 3 banished Evil Eye cards to the Graveyard when destroyed by card effect (verified from card text). |
| Effect & Interaction | 45 | Conditional removal only: it banishes an opponent monster after an Evil Eye monster equipped with Evil Eye of Selene attacks, once per turn, and it gives no negation (verified text; Selene co-occurs in 97.8% of decks, observed). |
| Material Utility | 5 | Continuous Spell with no monster body, so it cannot serve as material for any summon (verified from card type). |
| Resilience & Flexibility | 50 | Stays on the field across turns and its destruction still yields value, but a single negate of the activation or Spell/Trap removal shuts the draw off (inferred from text). |
| Deck-Building Efficiency | 45 | One slot, but it is dead outside Evil Eye decks, which makes it an archetype-locked card (verified from the archetype label and text; 1-copy average is observed in 209 of 227 decks). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Removal/Negation. Intrinsic ≈ 47.1, Deck ≈ 47.5, Meta = provisional. Modifiers: Archetype-locked deckbuilding (self-locking restriction) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Self-refuelling draw loop that costs only a Graveyard banish and needs no hand cards
- Destruction trigger recycles up to 3 banished Evil Eye cards back to the Graveyard
- Near-universal inclusion inside the Evil Eye engine (99.6% alongside Pareidolia, 97.8% alongside Selene)
- Single-copy slot, so it does not clog the deck
Weaknesses
- Builds no board and has no body, so it does not convert on its own
- Needs an Evil Eye card in the Graveyard before it can draw
- Removal effect is conditional on Selene being equipped and an attack happening, and it is once per turn
- Dead outside Evil Eye decks, so its usefulness is capped by the archetype
- No combo or starter data, so its real role in boards cannot be checked
Counters / choke points
- Negation of the activation, which ends the draw for that turn
- Spell/Trap removal of the face-up continuous Spell, which removes the draw loop (its destruction trigger partly offsets the loss)
Best use
Single-copy Recovery/Recursion draw engine that refuels Graveyard Evil Eye cards. Decks: Evil Eye. Suggested copies: 1.
Evidence & gaps
- Verified: Once per turn on activation: banish 1 Evil Eye card from your Graveyard to draw 1 card (card text); Once per turn after damage calculation: an Evil Eye monster equipped with Evil Eye of Selene attacks, and that opponent monster is banished (card text); If destroyed by card effect while in the Spell & Trap Zone: return up to 3 banished Evil Eye cards to the Graveyard (card text); Continuous Spell; only 1 activation per turn (card text); Appears in 227 decks, 209 with one copy and 18 with two, 0 in the side deck (deck evidence)
- Observed: Evil Eye Domain - Pareidolia co-occurs in 99.6% of decks that run this card (deck evidence); Evil Eye of Selene co-occurs in 97.8% of decks (deck evidence); Archetype labels 595, 359, 35 and 424 are all named Evil Eye, so the family is split across several ids (deck evidence)
- Inferred: The primary role is Recovery/Recursion: the draw is a Graveyard refuel and the destruction trigger returns cards to the Graveyard (text reasoning); The continuous Spell can be removed by Spell/Trap removal, so the draw loop is exposed to it (text reasoning); Generic utility is capped low because the text is entirely Evil Eye-specific, despite 21 distinct archetype labels (text reasoning)
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % is inferred from the deck sample only no starter count: average starter count when present is null, so DeckResilience is estimated Evil Eye appears under several archetype ids, so distinct archetypes may overstate how generic the card is






